Dnd e5 beholder stats1/1/2024 ![]() It also appeared in the Monstrous Compendium Volume One (1989), and is reprinted in the Monstrous Manual (1993). Beholders feature prominently in the Spelljammer setting, and a number of variants and related creatures are introduced in the Spelljammer: AD&D Adventures in Space campaign set, in the Lorebook of the Void booklet (1989). Second edition supplements to Advanced Dungeons & Dragons, especially those of the Spelljammer campaign setting, added further details about these classic creatures' societies and culture. Advanced Dungeons & Dragons 2nd edition (1989–1999) Moore authored "The Ecology of the Beholder", which featured in Dragon #76 (August 1983). With the release of Advanced Dungeons & Dragons 1st edition, the beholder appeared in the first edition Monster Manual (1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Advanced Dungeons & Dragons 1st edition (1977–1988) In 1991, it appeared in the Dungeons & Dragons Rules Cyclopedia. The beholder later appears in the Companion Rules set, in the Dungeon Masters Companion: Book Two (1984). It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below). Rob Kuntz's brother Terry Kuntz created the Beholder, and Gary Gygax detailed it for publication. Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. Beholders have been used on the cover of different Dungeons & Dragons handbooks, including the fifth edition Monster Manual. Beholders are one of the few classic Dungeons & Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since 1975. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. ![]() The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. The spectator magically creates enough food and water to sustain itself for 24 hours.Tom Wham's illustration of a beholder from the Advanced Dungeons & Dragons Monster Manual, 1977 The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.Ĭreate Food and Water. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.Ĥ- Wounding Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.ģ- Fear Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. ![]() If the target can't attack, it does nothing on its turn.Ģ- Paralyzing Ray. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. ![]() It can use each ray only once on a turn.ġ- Confusion Ray. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. Hit: 2 (1d6 - 1) piercing damage.Įye Rays. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. ![]()
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